

Speaking of which, each individual skill has it's own skill tree that grants various Perks to the player. All characters level up their skills at the same speed with use, and as such you're able to, eventually, reach the maximum level of 100 in every skill tree. That's because, unlike the Elder Scrolls games before it, Skyrim's levelling system is goverened almost entirely by your usage of the skills themselves. Those skills are roughly broken down into three disciplines, displayed under the starsigns for the Thief, Mage, and Warrior in-game, although aside from the benefits of the Standing Stones - which we'll discuss below - there's little other reason to worry about which 'class' your chose skills fall into. Your character in Skyrim has both an overall level and a set of individual levels for each of the 18 skills.

Watch on YouTube How to level up in Skyrimīefore diving into the specifics of each skill, it's worth taking a quick moment to explain how exactly Skyrim's levelling mechanic works.

We recommend you take frequent breaks from power-levelling to go clear some dungeons and explore, or at least focus on raising some combat-related skills from time to time, alongside the rest. This particular guide will take you through everything you need to know about levelling up both your character and every single individual skill as quickly and efficiently as possible.Ī word of warning though: because enemies are themselves levelled in Skyrim - meaning their strength is tied to your own overall character level - power-levelling can make your life considerably harder in combat, particularly if you prioritise non-combat skills early on. Much of the game's extraordinary longevity can be attributed to the fun that can be had at the higher levels, with the more interesting or outlandish skill perks unlocked.

The concepts of power-levelling, grinding, and min-maxing your character have been an essential part of the Elder Scrolls series since its earliest days - and the inevitable streamlining we saw with Skyrim's release was never going to stamp it out.
